Character Modeling
Primal Donatello, Nov 22
This project was for little kid me that obsessed over The Turtles. They were simply the coolest. This piece is a re-imagining of their lore if it were to take place in a "Primal" alternate universe styled as a 90's toy. 8 year old Garrett would have lost his mind if this had existed.
This character required concepting (Procreate), sculpting (ZBrush), retopology (Maya), texturing (Substance Painter), and rendering (Marmoset).
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Siren Pirate Captain, Apr 22
Research & Process - I was heavily inspired by Arcane, Black Sails, and Sea of Thieves. These images illustrate some of that thought process. This character required concepting (Photoshop), sculpting (ZBrush), retopology (Maya), texturing (Substance Painter), and rendering (Marmoset).
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Father Tree, Dec 21
I just wanted to make gentle old tree man.
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Dipper, Nov 21
This sculpt is for my game team's player character, DIPPER. He is a robot of toy-like design, and his right-hand functions like a water gun to clean away pollution.
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Picard, Oct 21
This last piece was my first foray into modeling with ZBrush. There was no better face with which to boldly go where I had never gone before.